The Crown | Splinter
Endless Battle Arena
Level Overview
The Crown is a self-contained level meant to serve as side-content for the base campaign in Splinter. The level is an endless battle arena with increasingly difficult waves of enemies
Playthrough
Level Gallery
Intro
When entering The Crown, Splinter is presented with a large environment depicting Cathedrus’ brain. Upon walking up the main path there is an altar overlooking a large lake full of black water. Upon standing on the podium, a cutscene will play and an Arena will rise from the lake.
Arena switching
As the player fights through hordes of enemy waves they will eventually get a break after completing a sprint and be directed to return to the starting area. During this duration they have the option to heal if needed before cycling to the next arena
All Arenas
Each Arena has unique geometry and hazards themed after each of the existing levels
Sanctum (Stomach Level)
Bellows (Lungs Level)
Ossuary (Surface/Skin Level)
Hearth Castle (Soul Level)
Blueprints
Each arena and its associated elements are assigned unique tags. At runtime, the system gathers actors by tag, stores them in arena-specific arrays, and parents them to an invisible controller actor. When an arena is selected, the system checks if another arena is active. If so, the current arena is lowered before the new one is raised using a Timeline, ensuring smooth transitions between arenas.