FPS Level Blockout | Cyberpunk
FPS Level Project
Project Goals
Multiple Pathways
Accurate Scale
Authentic to the source material
Engaging Boss Sequence
Asset Packs Used
First Person Shooter Kit - Kelint
Rock Environment Pack - PixelForgeESP
Gold Fish - Karolina Renkiewicz
Top-Down Map
This Level Blockout is a Cyberpunk 2077-inspired POI. An arasaka resort is nearing the end of construction. You play as V, who is tasked with taking out a high-profile Arasaka executive who is overseeing the progress on the development.
Level Playthrough
Blueprints
BP_HelicopterBoss:
Boss fight. Utilizes existing enemy architecture from the asset pack and snaps it to a spline path that exists in the level.
BP_Turrets:
The most difficult part of the helicopter boss. These turrets perform a line trace on the player and do damage that works with the existing FPS kit architecture. Also spawns in vfx and rotates the turret mesh toward the player.
BP_EnemySpawnManager:
Spawns enemies into the level at designated spawn pucks (BP_SpawnPucks). Has a parameterized max enemy count and will always ensure that the number of enemies in the encounter is equal to that number. When an enemy dies, another enemy is spawned to take its place.